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(C.P.F.F.L.)
(as amended August 23, 2007)
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C.P.F.F.L.
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League Rule and
Procedures
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a)
League Background
i)
The CPFFL was founded in 1997 with 12 teams based on CompuServe’s fantasy
football system. 2007 is the 11th
anniversary season of the league.
ii)
The cornerstones of the league are head to head match-ups following a live,
interactive draft. Most owners
attend the draft in
iii)
The league is now hosted on myfantasyleague.com and is league ID 34505.
Most league functions have been moved to the online system provided
by Sideline Software.
iv)
The league’s website is
www.datex-inc.com/cpffl which houses this rules document.
b)
Commissioner
David Stauffer
c)
Secretary/Statistician
Jason Henry
d)
Treasurer
Lisa Henry
e)
Trade Committee:
i)
Dave Stauffer
ii)
Jason Henry
iii)
f)
Waiver Committee
i)
Dave Stauffer
ii)
Jason Henry
iii)
a)
The draft shall consist of 18 rounds.
b)
First round draft order will be determined by a random draw on draft day.
c)
Draft order for the 2nd will be the reverse of the 1st.
d)
Draft order for 3rd and subsequent odd number rounds will be
randomly determined by the computer.
e)
Draft order for 4th and subsequent even number rounds will be the
reverse of the prior round.
f)
There is no limit as to what players (positions) may be selected in the
draft.
g)
The maximum number of players on any team roster is 18.
h)
Each team may freeze up to eight players.
See Section 10 for details.
i)
There will be 1 minute per pick for the first 9 rounds.
There will be 2 minutes per pick for rounds 10-18.
j)
If you miss your pick, you can pick after the next selection has been made,
or after any subsequent pick.
k)
The statistician and anyone managing a remote draft will have 1 extra minute
per round.
a)
Each owner shall be required to declare an Active Lineup for each week’s
games.
b)
Teams have the option of running any offensive backfield set that fits their
roster. A team can start any
combination of running backs and receivers such that they total 6 and there
at least 1 of each. This ranges
from 1 RB and 5 WR to 5 RB and 1 WR or any combination in between.
c)
Active Lineups shall consist of a maximum of 11 players in the following
positions:
Conventional Offense
QB
1
Quarterback
RB
[3]
Running backs
WR
[3]
Wide receivers
TE
1
Tight end
PK
1
Place-kicker
DL
1
Defense/Spec. team
OL
1
Offense
a)
For Sunday and Monday games, Active Lineups must be submitted by 1:00 p.m.
on that week’s Sunday.
b)
For games on other days (primarily Thursday and Saturday but excluding
Monday) Active Lineups must be submitted by kickoff of each early game as
stipulated in rule 4-c below.
c)
For Thursday, Friday, and Saturday games, only players that are involved in
the early games must be entered by kickoff.
The rest of a team’s Active Lineup may be entered following rule
4-a above.
Note: if you have a previous week starter involved in an early week
game and you do not want to play them that week, you have the same deadline
as for starters. You must make
your intentions known by inactivating (benching) the player by the deadline.
d)
Lineups must be submitted via the league’s myfantasyleague.com web site.
Once logged into the site as team owner, select “For Owners” and
Submit Lineup. Then select and
submit your starters.
Note: This is the only option for starters – do not email as the
statistician will likely not be able to make any lineups changes.
Once lock time passes, starters CANNOT be changed.
e)
Failure by an owner to submit an Active Roster will mean that the owner’s
prior week’s roster will be declared the Active Roster for the current week.
If no lineup is turned in for Week 1, you will start no players and
score 0 for the week.
a)
A total, combined fee of $3 will be charged for all trades.
This is applied $1.50 to each of the two teams involved in the trade.
The fee is the same regardless of the number of players involved in
the transaction.
b)
A “Trade Pot” will be maintained for funds received for trades.
The Trade Pot will be distributed as prizes.
c)
The Trade Committee may disallow any trade not deemed “in the best interest
of the CPFFL”.
d)
No trades are permitted after 12:00 noon on the Sunday of week 12.
e)
No trades are permitted in exchange for subsequent year draft picks.
f)
The exchange of players may also be included along with the trading of draft
slots. Player exchanges are not
bound by the position distribution requirements (if any) nor is an equal
number of players exchanged required.
g)
There is no limit to the number of trades for a particular owner.
h)
Trades are not final until approved by the Trade Committee.
a)
The results of each week’s head-to-head match shall be determined by
awarding points for NFL game statistics compiled that week ONLY by those
players/teams on the team’s weekly ACTIVE lineup as defined in Section.
Although the scoring listed appears limited, there is no cap on
scoring. Points will be awarded
on a continuing scale.
Point earnings for specific stats
are as follows:
i)
Did not play (bye week)........................
0
points
ii)
Offensive touchdown scored by:
a)
Rushing........................................
6
points
b)
Receiving.....................................
6
points
c)
Passing........................................
4
points
d)
Fumble Recovery........................
6
points
iii)
Interception thrown...............................
-1
points
iv)
Offensive fumble lost............................
-1
points
v)
Two point conversion scored by:
a)
Rushing........................................
2
points
b)
Receiving.....................................
2
points
c)
Passing........................................
1
point
vi)
Point after touchdown..........................
1
point
vii)
Blocked Kick (Special Teams score)..
1
point
viii)
Point after touchdown missed.............
-3
points
ix)
Field goals made and missed:
a)
39 yards or less............................
3
points
b)
40 to 49 yards..............................
4
points
c)
50 to 59 yards..............................
5
points
d)
60 yards of more.........................
6
points
e)
Missed under 40 yards................
-1
point
f)
Missed under 30 yards................
-2
points
x)
Total rushing yardage (single player):
a)
19 yards or less............................
0
points
b)
20 to 39 yards..............................
1
point
c)
40 to 59 yards..............................
2
points
d)
60 to 79 yards..............................
3
points
e)
80 to 99 yards..............................
4
points
f)
100 to 119 yards..........................
6
points
g)
120 to 139 yards..........................
7
points
h)
140 to 159 yards..........................
8
points
i)
160 to 179 yards..........................
9
points
j)
180 to 199 yards..........................
10
points
k)
200 to 219 yards..........................
12
points
l)
220 to 239 yards..........................
13
points
m)
240 to 259 yards..........................
14
points
n)
260 to 279 yards..........................
15
points
o)
280 to 299 yards..........................
16
points
p)
300 to 319 yards..........................
18
points
q)
320 to 339 yards..........................
19
points
r)
340 to 359 yards..........................
20
points
s)
360 to 379 yards..........................
21
points
t)
380 to 399 yards..........................
22
points
Anyone with more than 399 yards rushing, God bless them.
Scoring would continue in same intervals as above with 1 point every
20 yards and a bonus point every 100 yards.
xi)
Total receiving yardage (single player):
a)
19 yards or less............................
0
points
b)
20 to 39 yards..............................
1
point
c)
40 to 59 yards..............................
2
points
d)
60 to 79 yards..............................
3
points
e)
80 to 99 yards..............................
4
points
f)
100 to 119 yards..........................
6
points
g)
120 to 139 yards..........................
7
points
h)
140 to 159 yards..........................
8
points
i)
160 to 179 yards..........................
9
points
j)
180 to 199 yards..........................
10
points
k)
200 to 219 yards..........................
12
points
l)
220 to 239 yards..........................
13
points
m)
240 to 259 yards..........................
14
points
n)
260 to 279 yards..........................
15
points
o)
280 to 299 yards..........................
16
points
p)
300 to 319 yards..........................
18
points
q)
320 to 339 yards..........................
19
points
r)
340 to 359 yards..........................
20
points
s)
360 to 379 yards..........................
21
points
t)
380 to 399 yards..........................
22
points
Anyone with more than 399 yards rushing, God bless them.
Scoring would continue in same intervals as above with 1 point every
20 yards and a bonus point every 100 yards.
xii)
Total receptions (single player):
a)
0-4 receptions..............................
0
points
b)
4-9 receptions..............................
1
point
c)
10-14 receptions..........................
2
points
d)
15-19 receptions..........................
3
points
e)
Etc.
xiii)
Total passing yardage (single player):
a)
0 to 49 yards................................
0
points
b)
50 to 99 yards..............................
1
points
c)
100 to 149 yards..........................
2
points
d)
150 to 199 yards..........................
3
points
e)
200 to 249 yards..........................
4
points
f)
250 to 299 yards..........................
5
points
g)
300 to 349 yards..........................
7
points
h)
350 to 399 yards..........................
8
points
i)
400 to 449 yards..........................
9
points
j)
450 to 499 yards..........................
10
points
k)
500 to 549 yards..........................
11
points
l)
550 to 599 yards..........................
12
points
m)
600 to 649 yards..........................
14
points
Anyone with more than 650 yards passing, God bless them.
Scoring would continue in same intervals as above with 1 point every
50 yards and a bonus point every 300 yards.
xiv)
Offensive line scoring (team rushing yards):
a)
0 to 39 yards................................
0
points
b)
40 to 79 yards..............................
1
point
c)
80 to 119 yards............................
2
points
d)
120 to 159 yards..........................
3
points
e)
160 to 199 yards..........................
4
points
f)
200 to 239 yards..........................
6
points
g)
240 to 279 yards..........................
7
points
h)
280 to 299 yards..........................
8
points
i)
300 to 319 yards..........................
9
points
j)
320 to 359 yards..........................
10
points
k)
360 to 399 yards..........................
11
points
l)
400 to 439 yards..........................
13
points
m)
440 to 479 yards..........................
14
points
n)
480 to 499 yards..........................
15
points
o)
500 to 519 yards..........................
16
points
p)
520 to 559 yards..........................
17
points
q)
560 to 599 yards..........................
18
points
r)
600 to 639 yards..........................
20
points
Points will continue in same interval with 1 point every 40 yards with a
bonus at 200 yards and every 100 yards thereafter.
xv)
Offensive line sacks allowed:
a)
0 sacks allowed...........................
4
points
b)
1 sack allowed.............................
3
points
c)
2 sacks allowed...........................
2
point
d)
3 sacks allowed...........................
1
points
e)
4 sacks allowed...........................
0
point
f)
5 sacks allowed...........................
-1
points
g)
6 sacks allowed...........................
-2
points
h)
7 sacks allowed...........................
-3
points
i)
8 sacks allowed...........................
-4
points
j)
9 sacks allowed...........................
-5
points
k)
10 sacks allowed.........................
-6
points
Points
will continue in same interval for over 10 sacks (-1 per sack)
xvi)
Special teams touchdown resulting from:
a)
Kickoff return...............................
6
points *
b)
Punt return...................................
6
points *
* Note: Special Teams
touchdowns count against the defending Special Team.
(Individual players do not count on special teams for scoring.
For example: if Eric
Metcalf runs back a punt for a TD.
The League owner with his
NFL team’s special team receives
the points, not the owner with
Eric Metcalf as a player on his roster.)
xvii)
Special Teams scoring from:
a)
Blocked Kick................................
1
point
xviii)
Defensive scoring by:
a)
Sack.............................................
1
point
b)
Interception..................................
1
points
c)
Defensive fumble recovery.........
1
points
d)
Safety scored..............................
2
points
xix)
Defensive touching resulting from:
a)
Interception..................................
6
points
b)
Defensive fumble recovery.........
6
points
xx)
Net defensive yardage allowed (passing and rushing):
a)
99 yards or less............................
5
points
b)
100 to 149 yards..........................
4
points
c)
150 to 199 yards..........................
3
points
d)
200 to 249 yards..........................
2
points
e)
250 to 299 yards..........................
1
point
f)
300 to 319 yards..........................
0
points
g)
320 to 379 yards..........................
-1
point
h)
380 to 439 yards..........................
-2
points
i)
440 to 499 yards..........................
-3
points
j)
500 yards or more.......................
-4
points
xxi)
Defensive scoring - Opposition points allowed:
Note: Touchdowns given up by
offenses via interceptions & fumbles will not be counted against any teams
defense: For example:
When Vinny throws 2 interceptions for TDS (of course), whomever has his NFL
team’s defense need not worry because those points will not be included in
this part of the scoring.
a)
0 points allowed...........................
5
points
b)
1 to 6 points allowed....................
4
points
c)
7 to 10 points allowed..................
3
points
d)
11 to 16 points allowed................
2
points
e)
17 to 20 points allowed................
1
point
f)
21 to 24 points allowed................
0
points
g)
25 to 30 points allowed................
-1
point
h)
31 to 36 points allowed................
-2
points
i)
37 to 42 points allowed................
-3
points
j)
43 and over..................................
-4
points
b)
Only official NFL game stats as provided by myfantasyleague.com will be used
to determine scoring. The
official stats may have differences from the unofficial scoring stats
reported by news organizations and published game summaries.
c)
Defensive stats will be based upon the current team’s defensive stats and
not on the opponent’s offensive stats.
d)
Games ending in a tie shall remain ties and be recorded as such for the
purpose of REGULAR season standings.
e)
Scoring, once printed and distributed, is final unless there is an error in
the official scoring calculations.
There will be no retroactive scoring due to owner error.
a)
Based on a schedule to be provided to all owners prior to the first week of
play, each team shall play 14 games of head-to-head play from which a
Win/Loss record shall be determined based on the scoring methods described
above.
b)
Week 15 will be the first round of the playoffs.
c)
Week 15 will be the Sandbagger Bowl which includes all non-playoff teams to
determine which team is the ‘best of the worst’.
d)
Week 16 shall be the BIG ASS BOWL.
e)
Such Win/Loss record shall be the sole determining factor in the standings
(except for tiebreaker)
f)
For the purpose of standings determination, ties are counted as ½ win and ½
loss. Thus an
g)
Tie breakers for determining playoff teams will be as follows:
i)
Division Title
a)
Head-to-Head record
b)
Division Record
c)
Head to Head Margin of Victory
d)
Total points scored
e)
Coin flip
ii)
Wild Card
a)
Two Teams
(1)
Head to Head record
(2)
Head to Head Margin of Victory
(3)
Total Points
(4)
Total points of team’s top 3 scorers (any positions)
(5)
Coin flip
b)
More than two teams
(1)
Head to Head total record vs. all teams in contention
(team with greatest winning % against
all tied teams advances)
(2)
Head to Head Margin of Victory vs. all teams in contention (ONLY used for
seedings of head to head teams still tied)
(3)
Total Points (ONLY used for seeding of head to head teams still tied after
margin of victory)
(4)
Total points of team’s top 3 scorers (any positions) (ONLY used for seeding
of head to head teams still tied after margin of victory and total points)
(5)
Coin flip
Note: Very important: Head to Head comparisons do not reset after the 1st
team prevails if there are more slots to be decided.
For example: 4 teams tied for the last 3 playoff spots; Teams A, B,
C, D
Combined records:
Team A – 3-2 .600 (Beats B
(twice), beats C, loses to D (twice)) Margin +30
Team B – 2-3 .400 (Loses A
(twice), beats C; splits with D) Margin -40
Team C – 1-2 .333 (Loses A,
loses C, beats D) Margin +7
Team D – 3-2 .600 (Beats A
(twice), splits with B, loses to C) Margin +3
Team A wins tiebreaker
Team D is 2nd
Team B is 3rd (better %)
Team C is out
iii)
Playoffs
a)
Highest seeded team will be considered the “Home Team” and will be awarded ½
point. In the event of a tie,
the “Home Team” will win.
(Seeding will be based on the tiebreakers listed above.)
a)
Any players not on an Active Roster may be claimed off waivers.
b)
We will use the myfantasyleague.com waiver system.
c)
Claims for priority free agent
requests must be made between Sunday 1:00 p.m. and Thursday at 9:00 pm and
follow these steps:
i)
Log on as team owner and click on ‘For Owners’ and ‘Waivers’.
ii)
Select the player you want to pick up.
Enter your bid. Select
the player who you wish to cut.
No cut will be assumed to be an additional player added to the roster.
If no slot is available, this will
be deemed an invalid request and the transaction will be voided.
iii)
Team owner must submit a bid in case another owner has requested the same
player.
Note:
The minimum bid is $3.
iv)
If they desire, Team owner may submit an alternate in case they lose the
bidding and tiebreaker. Not
submitting an alternate will be construed as
no alternate wanted.
As many alternates as needed must be submitted together.
It is possible to submit a request with 10 alternates to make sure
that a player is acquired. A
bid should be submitted for each alternate.
Again, the minimum bid is $3.
See example below.
v)
Highest bidder claims the player for his bid.
If two teams have the same bid, the team with the worse record will
be awarded the pick. If teams
have identical records, then the team with the fewest total points will win
the bid. If the teams are still
tied, the team that has lost the head to head battle will get the pick.
vi)
The waivers will be processed by “round”. Every team’s Round 1 picks will be
processed together. You can
have only 1 waiver pickup per round.
You can have multiple alternates per round.
If you have Charlie Batch in round 2 for $9 and another owner has
Charlie in round 1 for $3, (and no other team has selected Batch in the 1st
round), the other team will get Batch for $3.
Your alternate will process in round 2.
vii)
All bids must be in multiples of 25¢
d)
If there is a Thursday game, the
priority free agent transaction deadline will be Wednesday at 9:00 pm.
e)
New in 2007 will be secondary
free agent requests. Between the
priority deadline (usually 9:00 p.m. Thursday) and Sunday at noon, you
can pick up additional free agents. These transactions will be first come,
first served. The first team to request a player will be granted that
request. All secondary free
agent transactions will cost a flat fee of $4.
Note: You cannot drop someone you have already started for that week. For
example: you play Peyton Manning in a Thursday game. If you played him, you
cannot drop him until the next week’s free agent period starts on Sunday.
Likewise, you cannot pick up a player that has already played in a game that
week.
f)
A minimum fee of $3 will be charged for any priority waiver transactions.
Fees collected from all waiver transactions will be placed in the
Trade Pot for distribution as prizes.
g)
Free agents successfully claimed are available to play immediately.
h)
A Team owner may withdraw his pick, or make changes to it, only up to the
Thursday deadline.
i)
The Waiver/Free Agent deadline is week 14 (the end of the regular season).
You may pick up players until 9:00 pm the Thursday before Week 14.
At that point the waiver wire closes until after the draft of the
subsequent season.
Sample Transaction Request:
Situation: Starter Brett Favre is hurt and backup Peyton Manning is on the
bye. Jason desperately needs a quarterback and has been unable to negotiate
a trade. Therefore his pickup
request goes a bit deeper than normal.
Round 1:
Jason’s Juggernauts drop Brett Favre.
And pick up Doug Flutie.
$5
1st alternate Drew Bledsoe
$4
2nd alternate Jake Plummer
$3.50
3rd alternate Rob Johnson
$3.25
4th alternate Michael Vick
$5
5th alternate Daunte Culpepper
$5
Keep in mind that if Jason is outbid for Doug and Drew, it will not matter
if someone has Jake as their 2nd round request.
Round 1 is all processed together.
Then the process moves on to round 2.
If Jason is outbid for Doug, Drew, Jake, Rob, Mike, and Daunte, again, he
gets no one.
a)
The entry fee, due at the draft, will be $60.
This goes toward league expenses and prizes: it is non-refundable.
b)
Transaction fees will be tracked throughout the season and due upon the
completion of the regular season (after week 14).
c)
The top 4 teams will enter the Championship Playoffs in week 15 leading to
the Big Ass Bowl in week 16.
i)
The #1 seed is team with the best record, etc.
ii)
The #4 seed will play the #1 seed in week 15 with seeds 3 & 2 playing that
same week.
iii)
The higher seed in the Big Ass Bowl will be the home team.
d)
Teams not qualifying for the Championship Playoffs will be automatically
entered into the Sandbagger Bowl in week 15.
The Sandbagger Bowl team with the highest point total in week 15
shall be declared the winner of the Sandbagger Bowl.
e)
Prizes shall be as follows:
i)
Big Ass Bowl winner
$ 175 + 25% of trade pot *
ii)
Big Ass Bowl loser
$50 + 25% of trade pot *
iii)
Playoff Team not in Super Bowl (2)
$ 25 + 25% of trade pot *
iv)
Sandbagger Bowl winner
$ 45
v)
Weekly “Skins”
(one payout each week for first 14 weeks)
a)
Team with highest point score per week
$ 10
per week
· Trade Pot will be determined at season end, depending on the number of transactions that take place. Excess league expenses and weekly “skins” will be deducted from the Trade Pot prior to prize payout.
Note: Out of the initial fees ($60 X 9 = $540), $60 goes for the computer expenses, $0 goes for the food served at the draft, and $20 is for the engraving of the Big Ass trophy.
a)
An owner may freeze, from one season to the next, up to 8 players from its
prior season roster. A team may
elect not to freeze players. All freezes cost $3.00 per freeze.
b)
For each player frozen, the team must give up a draft slot in the next draft
5 rounds earlier than the
player’s draft position from the prior season.
For example, if a team wants to freeze Kyle Brady, who was a
16th round pick last year then they would lose their 11th round pick this
year.
c)
By definition of rule b) above, players drafted during the first 5 rounds
from the prior season may not be frozen.
d)
If a team has more than one draft slot available in a draft round and
freezes a player in that round, the player will be automatically assigned to
the later draft slot position in that round.
e)
If a team wishes to freeze a player and has no draft slot available in the
required draft round, then the next available draft slot in an earlier round
must be given up. A team may
not freeze a player if no draft slots are available.
f)
Lists of frozen players must be submitted to League officers no later than 4
days prior to the beginning of the next season’s draft, subject to change by
the Commissioners.
g)
Once the deadline for submitting a list of frozen players has passed no
changes to that list may be made.
h)
7 of the 8 players must have been drafted in order to be frozen from season
to season. He does not have to
have been drafted by the team that is to make the freeze.
This rule is grandfathered to the 1999 season.
Thus if a player was on a team’s roster at the end of the 1999,
regardless of his draft status, he has a draft value and can be kept as long
as possible according the rules set forth in this section.
i)
Effective for the 2007 season, one player may be kept that was undrafted the
prior year. You must give up a 10th round draft choice for this
choice. If you are already keeping drafted players such that your 10th
round pick is already forfeit, you must give up an earlier round choice (9th,
8th, etc.)
j)
A player that is drafted and then becomes a free agent retains his draft
position for that year. For
example, if Jerry Rice is drafted in the 1st round by Team 1,
then blows out his knee and is dropped by Team 1, when Team 2 picks him up
from the free agent pool, he is still a 1st round draft pick for
the next season. This rule is
grandfathered to the 1999 season.
Thus if a player was on a team’s roster at the end of the 1999,
regardless of his draft status, he has a draft value and can be kept as long
as possible according the rules set forth in this section.
Rules changes for reverting to a 10 team league in
2007:
Rules changes for 10 team league for
2004
Rules changes / clarifications for
2004